Scriptname SuH_actorS_horse extends ObjectReference  

DialogueFollowerScript Property DialogueFollower Auto
GlobalVariable Property PlayerAnimalCount Auto
;Actor property dog auto

; auto state Waiting
; event onActivate(objectReference AkActivator)
	;if player does not have an animal, make this animal player's animal
	; If PlayerAnimalCount.GetValueInt() == 0
		; (DialogueFollower as DialogueFollowerScript).SetAnimal(self)
		; gotostate ("done")
	; EndIF
; endEvent
; endState

; state done
; endstate
