Scriptname SuH_comES_soulofexperience extends activemagiceffect

SuH_Fun Property _f auto

Event OnInit()
	_f = Game.GetFormFromFile(0x814, "Succubus Heart.esp") as SuH_Fun
endEvent

Event OnEffectStart(Actor akTarget, Actor akCaster)
	if akTarget == _f.PlayerRef ; If player consumes
		_f.XPcalc(XPearn=250, lvlS=2.0)
		debug.Notification("Soul of Experience - Bonus XP Granted")
	endIf
endEvent