Scriptname SuH_comES_souloflife extends activemagiceffect  

GlobalVariable Property SuH_PCScaphealth auto

Actor property playerRef auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
	if akTarget == PlayerRef ; If player consumes
		int x = Math.Floor(1 + SuH_PCScaphealth.GetValue())
		SuH_PCScaphealth.SetValue(x)
		debug.Notification("Soul of Life - Granted 1 Health Cap")
	endIf
endEvent