Scriptname SuH_actorS_sabrecat extends ObjectReference  

SuH_Fun property _Fun auto

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
	_Fun.xpPet("sabrecat", actionID="hit")
endEvent

Event OnDeath(Actor attchar)
	_Fun.deathPet("sabrecat")
endEvent