Scriptname SUH_spellAES_cursedblood_base extends activemagiceffect  

actor char

Event OnEffectStart(Actor akTarget, Actor akCaster)
	char = akTarget
EndEvent

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
	Actor attChar = akAggressor as Actor ; Set Attacker as usable actor reference
	if attChar != char
		char.DamageActorValue("health", 3)
	endIf
endEvent