Latest News : 2.72 has released making Succubus Heart 100% compatible with SexLab 1.6!

<>> - Succubus Heart - <<>
(Dragon from Succubus Valley + Heart XP)
Created By : Michael aka Spirit Shard - michaelpstanich.com

<>> What is Succubus Heart? <<>
Succubus Heart is a mod focused on integrated sex and succubus features in with gameplay and progression. To achieve this the player is given all the powers of a life force stealing Succubus! The player will be able to steal life force and either use it to strengthen themselves or turn it into dangerous spells. Succubus Heart also has a built in Combat Submit function if desired.

<>> Cool, cool.. so what's unique? <<>
There's been a few Succubus mods around but the majority of them focus on the demon-like archetype. Succubus Heart is based on a non-succubus race (a race of life force weavers) and focuses more on creating a 'human-like' succubus, without taking away the life stealing powers of course. The mod is also gender neutral, meaning it works for incubus characters as well! This is also one of the few sex-oriented mods which can completely change the way you play through the game.

<>> Story (Dragon from Succubus Valley) <<>
[Spoiler]
<>> Dragon from Succubus Valley - Character Story <<>
Two rival nations battling for the last of their precious pets. The Succubus army of Blood Heart takes on full assault into Casting Glaze, or as it's known to the humans, Succubus Valley. A lone Succubus resident rises from their victim's body as they hear the gates shatter - they are here for humans. The lone Succubus rushes on her way to warn the commander but is stopped by a large Blood Heart force. "It's over Moon Heart, we're taking them all!" Her once victim dragged alongside her as they headed for the shattered metal gates gives out a whisper, "You... You can help.." The Succubus looks down on the ragged man but is quickly surprised by a glow in his hand, "Help my... my homeland..." In a quick dash of light the man stands as destruction circles the two dragged prisoners, "THIS IS OUR FREEDOM."

The succubus wakes up in the middle of a castle surrounded by what appears to be.. humans? Delighted as she is, it's not long before she's tied up and put into a cell. "Oh well, at least they mistake me for some dragonborn hero."


<>> Story - Succubus <<>
The Succubus is a creature who gains power through the consumption of souls and Life Force, and the easiest way to get them is through.. oh, you know.. ^.-
[/Spoiler]

<>> Mechanics <<>
[Spoiler]
<> Succubus Blessing <>
A Succubus (or Incubus, we're not sexist here) has life draining powers enabling you to steal away Health, Magicka, and Stamina permanently away from your victims! Use this new gained blood to either level your succubus skills or use your new arsenal of succubus spells!

<> Sperm and Milk <>
Succubus Heart adds 4 types of both sperm and milk which are either given on orgasm or bought from a Succubus/Incubus merchant. Males give sperm, females give milk (as you'd expect).

<> Absorption <>
During sex acts a Succubus/Incubus will drain Health/Magicka/Stamina from their victims and claim it for themselves. Consuming sperm and milk received from acts or a Succubus/Incubus merchant will also gain you these stats.

<> Heart Spells and Passives <>
Succubus Heart comes with new spells and passives specific to the life stealing characters. Use your gained stats to cast these spells or unlock passives to increase your power.

<> Desire (Not Yet Released) <>
Succubus Heart implements a Desire system which enables different seduction spells and has both possitive and negative effects based on your Desire rating. Orgasms and certain potions will reduce desire while some actions and potions will increase it.

<> HeartXP <>
Gain HeartXP in acts and from some spells and passives. This HeartXP can be used to increase your absorption abilities or learn new spells and passives.

<> HeartSP <>
Additional stats you can't contain turns into a new essence which builds up to create HeartSP. HeartSP can be spent to increase your skill levels. HeartXP can also be converted into essence if you so desire.

<> Succubus Pets (Not Yet Released) <>
After earning them a succubus may summon different pets to act on characters, even themselves! This will grant bonuses for the player and act as a good distraction in combat. Pets may also be leveled up through the use of items and HeartXP improving their bonuses.

<> Combat Seduction <>
Trigger sex in combat with Combat Seduction. When enabled if a character falls below the set amount of health they will instantly submit to their aggressor.
[/Spoiler]

<>> Succubus NPCs <<>
[Spoiler]
<>> Merchants <<>
-Samantha (Mid Level Succubus - Breton)
--- Samantha can be found in Whiterun in front of the apothecary. She sells general succubus goods and her own made specialities.

<>> Followers <<>
- Minna (Mid Level Succubus - Breton)
--- Found in Whiterun's Hall of the Dead
- Nahlia (Mid Level Succubus - Argonian)
--- Found in Whiterun's Hall of the Dead
- Tikal (Mid Level Succubus - Khajit)
--- Found in Whiterun's Hall of the Dead
[/Spoiler]

<>> Succubus Heart Mods <<>
- SuccubusHeart : Main Version
--- Includes all officially released features

- SuH_DevBuild : Development Version
--- Development Version with newer features and changes in testing
--- WARNING : Because no one is perfect, especially me, using these builds can cause unforeseen issues, make sure to keep a save from before installing!
--- Google Drive always has the latest build available (Won't always be posted on forums/sites) [ https://drive.google.com/open?id=0B6eze4QyXeKnfnR6X19qcWhROXVfR3B1RkI1d1VDOEdxb09WdDJiUC1XT1dSd01rMjN0cGs ]

<>> Requirements <<>
- SKSE 1.07.03 [ http://skse.silverlock.org/ ]
--- It may run on an older/newer version but this is what I worked with.
- Sexlab v1.6 [ http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ ]
--- Succubus Heart 2.72 is the last version to support SexLab 1.59c.
- SkyUI 5.1 [ http://www.nexusmods.com/skyrim/mods/3863/? ]
--- Or higher I assume. Needed for MCM.

<>> External Mods <<>
[Spoiler]
- SPERG uncapper compatibility settings by Sacremas [ http://www.loverslab.com/topic/38187-succubus-heart/?p=1128456 ]
[/Spoiler]

<>> Recommended Mods <<>
[Spoiler]
- Skyrim -Community- Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
--- For uncapping the level caps and adjusting leveling to accommodate for the new progression options. (I provide optional settings for uncapper as well)

- More Nasty Critters [ http://www.loverslab.com/topic/32953-more-nasty-critters/ ]
--- Large collection and additions to bestiality mods - a must have in my opinion.
[/Spoiler]

<>> Recommended Settings <<>
[Spoiler]
<>> Skyrim -Community- Uncapper <<>
I've provided an ini settings file as optional in order to set a little balance. I recommend all players adjust this file based on their own load order and play style if worried about balance.

Optional file contains a few changes...
-- Increased Caps to 999
-- Carry weight increase set to 5 for all Health, Magicka, and Stamina
-- Health, Magicka, Stamina increases set to 5 (to match level increases)
[/Spoiler]

<>> Compatibility <<>
[Spoiler]
<>> Mod / Alteration Conflicts <<>
- Mods which alter locations may cause Succubus Heart's NPCs to not show up where intended, if at all.
--- If you find an incompatible mod please let me know and we can work on a fix

<>> General Conflicts <<>
- Conflicts with mods that "lock" stats or increase/decrease them to maintain a specific value, luckily these mods are very rare since there's really no reason to do this..
- Compatibility with other succubus mods may be questionable do to overlap
- Some follower mods will reset follower Health/Magicka/Stamina occasionally
- When using combat sex mods (like Defeated) make sure to keep 'Combat Seduction' disabled in Succubus Heart to prevent script overload and overlap
- Manually adding succubus spells to patchers such as ASIS will cause problems in NPCs useing them (Spells were not designed for NPC use, even though effects should still work if NPCs do manage to use them)
- If you find anything else please let me know!
[/Spoiler]

<>> Known Issues <<>
[Spoiler]
<> General Issues
- In rare cases MCM options won't confirm when selected (spends points but doesn't take effect)
- Consumables won't show custom descriptions (Skyrim code limitation)

<> Combat Seduction
- Certain NPCs will "dispel" the required effect, normally caused by Quest code
[/Spoiler]

<>> Installation / Updating <<>
[Spoiler]
Updating : Updating works exactly like installing. Once you're in-game with the new SuccubusHeart.esp and files the system will update itself. (You should see a notification pop-up)

Short Desc.
Merge data folder with your skyrim install's Data folder. Merge desired optional folders inside Data folder as well. Enable SuccubusHeart.esp.

Full Desc.
1 ) Download the desired version. I recommend the latest official release (SuccubusHeart) unless specially noted. Optionally you can also download the latest DevBuild at [ https://drive.google.com/open?id=0B6eze4QyXeKnfnR6X19qcWhROXVfR3B1RkI1d1VDOEdxb09WdDJiUC1XT1dSd01rMjN0cGs ]
2 ) Extract the .7z folder using an extractor, I recommend using 7zip.
3 ) Find your skyrim install and place everything inside Succubus Heart's Data folder inside your skyrim install's Data folder. If you had a previous version of Succubus Heart installed say yes to overwrite, if you're asked to overwrite without ever installing Succubus Heart before please report it as soon as you can. The default install location for Skyrim is [Drive Letter] > Program Files (x86) > Steam > steamapps > common > Skyrim
4 ) If you want an optional feature go into Succubus Heart's "optional" folder and place that inside you skyrim install's Data folder. Generally speaking, you'll want to say Yes to overwrite.
5 ) Open your mod manager of choice (or open the mod manager in the skyrim launcher) and enable SuccubusHeart.esp and any other .esp you installed optionally alongside Succubus Heart. Make sure these are below SexLab in the load order and all optionals are below SuccubusHeart.esp.
6 ) Enjoy!
[/Spoiler]

<>> Uninstall / Removal <<>
[Spoiler]
Disable the Mod in your mod manager of choice, load up your saved game you wish to uninstall it from, wait at least 12 seconds, save and exit. After this "clean save" you can delete SuccubusHeart.esp and files/folders starting with SuH_ and SuccubusHeart.
[/Spoiler]

<>> External Mod Support <<>
[Spoiler]
<>> Permissions <<>
- You do NOT have permission to redistribute any of my mods without direct permission
- External mods may NOT include any of the original mod's files or code (link to the mod is suggested)
- If you wish to use a portion of my code feel free to do so (open resource)
- When using my code do NOT claim it as your own (Give credit to creators!)
- I can NOT give permissions for my mod requirements as I do not own them (please ask the creators)
- I am NOT responsible for external mods and their supported

-- For Modders --

Contact : Feel free to message me on the forum or e-mail me at michaelpstanich@hotmail.com for assistance

<>> Desire <<>
- To add/remove Desire send the values to the designated function found in SuH_SuQuest
SuH_SuQuest.desireEffects(int iDesire, int dDesire) ;(both required)
	iDesire adds to Desire (Pass Zero when no increase is present)
	dDesire subtracts from Desire (Pass Zero when no decrease is present)
endFunction

<>> HeartXP <<>
- HeartXP function on the DevPlan

<>> Followers <<>
- Add the spell 'SuH_NPCsuccubus' to your follower and all absorption effects should take effect
- NPC succubus effects scale off level (no external edits required)
[/Spoiler]

<>> FAQ <<>
[Spoiler]
<>> Q and A <<>
Q : Can I still level like in vanilla?
A : Yep, this mod doesn't alter any external scripts so other leveling methods should not be effected.

Q : The MCM isn't showing and nothing seems to work!
A : Try a clean install of the mod, if that doesn't fix your issues it may not work on that save, try starting a new game. If you're still having trouble make a post and I'll help the best I can!

Q : Why not just implement the HeartXP system and leave out the Health/Magicka/Stamina stuff?
A : Because it's a mod based on life force stealing! Personally I find the mechanic to be interesting and create a cool dynamic. If it becomes a popular demand I can make a new standalone version for HeartXP specifically but currently this isn't planned.

Q : Can I use this mod as a male character?
A : Yep! Succubus Heart fully supports both genders.

Q : ____ Feels overpowered/underpowered, can you balance it?
A : I can try! If you have a balance concern please post it and let me know why, knowing what mods you run would also help. Do keep in mind that I have to balance for all players which use a large variety of mods which may require me to turn down some balance suggestions. I focus mostly for balancing around vanilla and common SexLab mods.

Q : Where's the questline you talked about?
A : Sadly I've pretty much abandoned the idea in favor of using that time working on Hearts of Grimoire, an Indie H Game project, it still has a possibility of showing up but unlikely at this point.
[/Spoiler]

<>> Change Log <<>
[Spoiler]
<>> v2.73 <<>
Notes
- - Succubus Heart now REQUIRES SexLab 1.6
- - Succubus Heart version number now shows in Help MCM (super helpful when reporting issues!)
_____
General :
- - Completely re-wrote all animation triggers (should work more reliably)
- - Renamed the "Status" MCM to "Status / Settings" to better represent its purpose
- - Added "Crafting / Items" and "Pets / Summons" MCM
- - Added "Items Index" to "Crafting / Items"
- - Re-organized the "Status / Settings" MCM (Now shows all Status info at the top)
- - Removed "Character Gender" option from MCM and all uses (SexLab's gender calculation is now used for everything)
- - Re-wrote and reworded/named a large portion of the MCM
- - Filled out Highlight data for all MCM entries (aside from Skill Levels skill names), should make things easier to understand without the Help MCM.
- - Implemented Desire system (Desire generates over time - replaces seduction points system)
- - Inactive Timer now adds passive Desire generation instead of adding a direct bonus to acts (increases Desire gained over time, doesn't effect acts)
- - Orgasms will remove 90% of current Desire, a bonus will be applied to that act by the amount removed (adds 1% gain for every 100 desire)
- - Added 3 stages to Desire Effects
- - Added "Desire Effects" option to Status MCM
- - Updated the Help MCM
_____
Crafting
- - Added Breast Milk Cheddar : [Breast Milk x3] [Breast Milk (Creature) x2]
- - Added Succubus Thorn : [Sperm x2] [Iron Ingot x1]
_____
Spells / Passives
- - Added - Succubus Kiss : Seduces target to submit [Requires 500+ Desire]
- - Added - Self Satisfy : Begin a solo act (Requires 100+ Desire)
- - Changed - Succubus Prowl : Now grants 100% more Desire generation (Will be disabled upon update and is no longer automatically activated on new games, go to the MCM > Spells / Passives > select Succubus Prowl to enable)
- - Changed - Silent Kiss : Now only available when Desire is above 100, Seduction Points have been removed (Will auto-add to the player when 100 Desire is reached and removed when below)
- - Changed - Sexual Enrage : Now only available when Desire is above 100, Seduction Points have been removed (Will auto-add to the player when 100 Desire is reached and removed when below)
- - Sperm Lover / Milk Lover : Now recovers 10% missing Health/Magicka/Stamina and adds 100% to sperm/milk Desire effects
- - Removed - Creature Claim : Will refund 8000 HeartXP on update
_____
Fixes :
- - Human Desires and Creature Desires passives should now work properly
- - Fixed Succubus Heart completely breaking when using new animation mods
- - Separate orgasms should no longer give orgasming actors extra drops
<<>>----------<<>>

<<>>----------<<>>
<>> V2.72 <<>
Notes :
- - SexLab 1.6 is now fully supported! Should still work on 1.59 but 1.6 is recommended.
_____
General :
- - Removed redundant patch messages when installing the mod non-incrementally
- - Re-wrote Sperm and Milk Drop code
- - Changed Sperm and Milk drops to be 100% consistant
- - Sperm and Milk now only have 2 types - normal and "(Creature)"
- - "Humans" and Creatures now give different sperm types
- - Orgasms will no longer give consumption based on number of members (Only counts one orgasm)
- - - - This was done for performance reasons since the old write caused some issues
- - Removed all old Sperm and Milk types (They still exist but can no longer be obtained)
- - Temporarily removed crafting options (Better system in the works)
- - Added notification messages to conversion spells (Says how much was converted for how much)
_____
Succubus Shop :
- - Replaced old sex drops with new ones
- - Adjusted sex drop appearance values
_____
Combat Seduction :
- - Removed some error checking and overlap prevention to make the system more responsive (SexLab 1.6 Hotfix' fixed most cases of overlap so this code was no longer needed)
_____
Fixes :
- - Combat Seduction now respects Homosexual settings with creatures (Male on male creatures will not activate unless Male Homosexuality is turned on, same for Female on Female creature and Female Homosexuality)
- - Fixed some cases of animations overlapping (Switched from SexLab validation to my own)
- - Fixed some cases of "Can't Die in Act" Getting Stuck
- - Fixed Papyrus Log spam when a character dies without properly unregistering
- - Fixed Female creatures being registered as just "creatures" causing improper gender counts (Had no actual effect)
- - Fixed desynced orgasm inconsistancy (was caused by script lag and orgasm triggers, simplified code - read above in changes)
<<>>----------<<>>

<<>>----------<<>>
<>> V2.71 <<>
Notes :
<>> 2.71 patch will reset all Stack values do to 2.7 having some Stack value bugs.
General Changes :
<>> Slight optimization to some stack spells
<>> Added 'Installing' message on new game start
<>> Adjusted 'Skill Levels' MCM to fit on one page for 1080 resolution (Removed unnecessary spaces)
Spells
<>> New Stat Checker [Utility] : Checks the current status values of the target
Fixes :
<>> Fixed Self Stacker not being able to re-activate
<>> Fixed Strange value bugs when increasing Max Stacks in MCM
<>> Fixed MCM not re-freshing when learning Self Stacker
<>> Fixed Milk not giving Milk Stacks
<>> Fixed Human and Creature desires Description
<>> Fixed Stack spells Taking effect even if no stacks were available, still subtracting from them causing negative values.
<>> Fixed Succubus Prowl not registering as learned in MCM on a new game
<<>>----------<<>>

<<>>----------<<>>
<>> V2.7 <<>
Notes :
<>> This update introduced gender specific passives, make sure to configure your character's gender in the status MCM!
<>> Disabling some passives require exiting the MCM to take effect, cause unknown. Activating should take effect immediately.
General Changes :
<>> Reverted "Can't die in act" to making NPCs essential (Does nothing to the player again)
 > >  > I reverted this do to glitches in quests (Temporary spells and pathing was breaking in quests if the player was in an act during scenes)
<>> Base HeartXP gain increased to 20 (was 10, Effects sex and consumables)
<>> Removed Heart Tiers system, all spells and passives can now be learned at level 1
<>> Removed most HeartXP values in descriptions since consumables now scale (experimentation will be required from now on)
<>> Added "Drain Consensual" option to Status MCM which allows consensual targets to be drained. (disabled by default)
<>> Added the ability to disable/re-enable passives learned (Check notes above)
<>> Added "Status Cap Override" options to status MCM which allow players to set custom status caps (Disabled by default)
<>> Added an "Inactive Timer" viewable in the status MCM (Resets upon finishing an act, used by other additions and spells)
<>> Added a bonus to the end of sex acts based on the inactive timer. (+1% gain per-minute)
<>> Added new Stack System! Upon different acts stacks will be added that are then used by spells and passives (Currently sex, sperm, and milk add their own stacks, viewable in the Status MCM)
<>> Added "Max Stacks" levels to the Heart Levels MCM
Spell Changes
<>> Masochist passive HeartXP value is now 10 (was 1)
<>> Human Desires passive is now 25% (down from 50%)
<>> Creature Desires passive is now 25% (down from 50%)
<>> Added Ability - Milk Drinker : Consume up to 5 milk stacks when hitting a target, adding 2 damage per-stack
<>> Added Ability - Saving Essence : When hit below 30% HP consume up to 10 sperm stacks, recovering 5 Health per stack
<>> Added Ability - Self Stacker : After an act receive a stack based on gender (Females +1 Milk / Males +1 Sperm)
<>> Added Spell - Poison Point : Sacrifice 5 Magicka and poison the target for 30 damage over 5 seconds
<>> Added Spell - Vital Cure : Sacrifice 20 Health and cure diseases
<>> Added Spell - Dirty Touch : Touch the target without hostility, damaging their Stamina by 20 while consuming up to 5 Sex Stacks for 10 damage each
<>> Added Spell - Numbing Touch : Sacrifice 40 Stamina and paralyze the target for 12 seconds
Item Changes
<>> Perfect Sperm no longer gives extra bonuses and acts like normal sperm when consumed
<>> Samantha Milk Shake is now named "Samantha's Milk Shake"
<>> Samantha's Milk Shake effect replaced, now "Increases Max Milk Stacks by 1"
<>> Samantha's Milk Shake base gold cost increased
<>> Added Item - Orion's Special Shake : Increaes Max Sperm Stacks by 1
<>> Added Item - Intimate Blood : Increases Max Sex Stacks by 1
Samantha's Shop
<>> Adjusted item chances, making some items appear less
<>> Orion's Special Shake now in inventory
<>> Intimate Blood now in inventory
Fixes
<>> No-Regen should now work properly on all characters
<>> Fixed several typos in the MCM
<>> Minor performance tweets to the MCM (mostly unnoticeable)
<<>>----------<<>>

-V2.61
--- *Adjusted* Another pass through all scripts this time around, optimizations all around (May or may not be noticeable. Some update timers and most value gets have been altered to require less calculations)
--- *Adjusted* Base XP earned from acts now increases with level (+1 every 2 levels [+0.5 per level], effects both sex and consumables)
--- *Adjusted* "Can't die in act" option to be a lot more effective, characters are now made un-hittable which also functions on the player (Still doesn't stop combat tho, need to figure that out X.x)
--- *Adjusted* Optional Uncapper settings (Made Health/Magicka/Stamina increases only 5 to match the status cap increase.)
--- *Added* Time-out feature to the 'can't die' effect (This removes the effect when SexLab fails to start/end properly)
--- *Added* Time-out feature on absorption effects to detect invalid acts (Basically cleans up invalid effects when SexLab fails to start/end an animation properly, doesn't have any effect on valid effects.)
--- *Added* Female Creature 'support' for the future SexLab 1.6 release (Female creatures will give breast milk instead of sperm and will be accounted for in spells. This has no effect if you have earlier versions of SexLab installed)
--- *Removed* Grace Period (was 10 seconds after an act where Succubus Heart would try not to trigger another. I'll be adding in a new version that's configurable in the future, complete with visual effects)
--- *Removed* Essential effect from 'Can't die' setting (Was replaced, read Adjustments)
--- *Fixed* Overlaying animations starting from Combat Seduction (Note: Under intense script lag this can still happen but shouldn't happen under normal conditions.)
--- *Fixed* V2.6 patch not replacing/removing Delight and Milk passives properly (Effect was removed but spell was not)
--- *Fixed* Mana Shroud's MCM description (Should now show the correct values)

-V2.6 [New HeartSP System implemented! Replaces the old Skill Leveling system]
[NOTE : If a character was having an issue with absorption effects before 2.6, after the update to 2.6+ it may take them an act to reset]
--- *Adjusted* Major re-writes and optimization passes on nearly all script (will probably be unnoticeable)
--- *Adjusted* Absorption effects will now take effect after an act (This improves performance and makes percentage based effects more value-able since they will calculate on the total)
--- *Adjusted* Reduced HeartXP costs in 'Heart Levels' (scaling is also slightly slower)
--- *Adjusted* Changed the way spells take effect (Should allow some more advanced spells in the future)
--- *Adjusted/Fixed* Focus Shot should now consider magic resist
--- *Adjusted* Focus Shot now only takes 2 Stamina and deals 12 Magic Damage [10 magicka to cast]
--- *Adjusted* Dark Pierce now only costs 40 magicka to cast
--- *Adjusted* Improved Act Report to exclude '0' results (so it won't say "42HeartXP 0Health..")
--- *Adjusted* Changed most references to HeartXP into XP (readability thing)
--- *Adjusted/Fixed* Changed and fixed entries in the help section
--- *Adjusted* Meditation spell conversion ratio, now 1 to 3 (Updated description wording as well)
--- *Adjusted* New games should no longer get 'patch' messages, just the install version
--- *Added* Combat Seduction Mechanic : Triggers acts in combat based on settings (Disabled by default)
------- This functions similar to other 'combat submit' mods, characters will trigger acts when settings are met. I recommend leaving this disabling if you're not having any problems with the other solutions available. (Feature was originally build for testing and may have unexpected results)
--- *Added* Combat Seduction options under status
--- *Added* Status cap to absorption effect (applies to both Player and NPC Succubus')
--- *Added* New HeartSP (Skill Points) system for leveling Skills
------- New system takes in Absorption from above cap and converts it into essence which then, once enough has been acquired, will convert into a skill point used to level skills. HeartXP can also be converted into essence at a 10 for 1 ratio.
--- *Added* Essence Mechanic to the help menu
--- *Added* Status Cap increase in Heart Levels Menu
--- *Added* New General Settings under Status (These settings will effect all Succubus Heart sex spells but not all will effect external acts and effects)
--- *Added* 10 second 'grace' period after an act (During the grace period some Succubus Heart act triggers will be disabled. Currently only effects Combat Seduction.)
--- *Added* Heart Passive T2 : Masochist : Generate 1 HeartXP when hit
--- *Added* Heart Passive : Sperm Lover : Sperm recovers 25% of missing stamina
--- *Added* Heart Passive : Milk Lover : Milk recovers 25% of missing stamina
--- *Removed* Old Skill leveling system (Replaced by HeartSP Skill Point system)
--- *Removed* Sperm types from help menu
--- *Removed* Always Giver character option
--- *Removed* Succubus Follower base equipment. Dress'em as you want'em. (The NPCs will have to 'reset' before this takes effect)
--- *Removed* Delight and Milk Heart Passives (ex. HealthyDeligts / SeductiveMilk)
------- Is replaced by Sperm Lover / Milk Lover (Future tier versions will add back the other effects)
--- *Fixed* Focus Shot's MCM description
--- *Fixed* Install message showing on every game load (Had no actual effect on the mod)
--- *Fixed* Value error with acts as victim
--- *Fixed* Sperm and Milk should now reward properly in non-straight and 3+ member acts
--- *Fixed* Drain Kill taking effect even when a character had base health left
--- *Fixed* DrainKill not working for NPC succubus characters when enabled
--- *Fixed* Gender character option not registering Trans-Gender
--- *Fixed* Succubus NPCs never registering as 'out of act'
--- *Fixed* Victims constantly draining status or not draining at all
--- *Fixed* Mana Shroud taking too much magicka
--- *Fixed* Mana Shroud should now work with NPCs

-V2.53 [More fixes, this is why I shouldn't re-write code so much >.>]
--- *Added* Character Option : Drain Kill [Enabled][Player Only][Disabled]
--- *Fixed* Succubus Spike is now the correct type of paralyze (No more explosions Q.Q)
--- *Fixed* Succubus NPC relations with the player (They should now be recruit-able)
--- *Fixed* NPC succubus' should now drain correctly and no longer drain when with other succubus characters
--- *Fixed* NPC drain when with the player (Should use Heart Levels appropriately)

-V2.52 [kind'of a fix I guess]
--- *Adjusted* Merged follower add-on into main mod (Wasn't doing what I wanted it to anyways)
------- Adds 3 followers found in whiterun's Hall of the Dead(or whatever it's called)
------- These followers are succubus characters meaning they have absorption abilities!
--- *Fixed* Samantha's mesh path (Hopefully she will look even prettier!)

-V2.51 [some quick bug fixes]
--- Note from last patch : Drain kills now only happen if their base Health drops to 0 instead of current Health
--- *Fixed* 'Always Giver' option displaying incorrectly (True was false and false was true)
--- *Fixed* 'Succubus' Spells showing up
--- *Fixed* 'Act Report' should now show full names (forgot to switch from my debug version to release version)

-V2.5 [Added in the first Succubus NPC! She's also a merchant!]
--- *Adjusted* Rewrote animation code (again), now supports non-player succubus characters and increased performance (may or may not be noticeable)
--- *Adjusted* Adjusted some code to work better with external mod files
--- *Adjusted* 1 Breast Milk is now used on orgasm, just like sperm (Leaves only 1 in inventory now)
--- *Adjusted* Sperm and Milk to give more HeartXP (Base is now 10, 100 for Perfect Sperm)
--- *Adjusted* Drastically reduced sperm and milk's alchemy properties
--- *Adjusted* Sperm and Milk gold values (Can't remember if it's up or down, changed it a lot X.x)
--- *Added* Capability for non-player succubus characters (like followers? ^.-)
------- NPC succubus characters absorption effects scale off level (this includes sperm/milk effects) and can kill victims. NPC succubus characters don't have/effect HeartXP.
--- *Added* Spell hit/cast visual effects to spells which were missing it
--- *Added* HeartXP gain notices to all items
--- *Added* an 'act report' notification after finishing an act (Says how much HeartXP and status was gained)
--- *Added* Weapon : Succubus Thorn [1 damage]
------- Succubus Thorn weapons are intended to have poisons/enchantments applied to them without dealing large amounts of damage
--- *Added* Armor [ring] : HeartXP Silver Ring
--- *Added* Armor [necklace] : Seductive Silver Necklace
--- *Added* Character Option : Sex Drops : Disables/Enables sperm/milk
--- *Added* Character Option : Always Giver : Makes the player character always the "giver" (one on top, useful for straight males. Only effects seduction spells)
--- *Added* Character Option : Seduces : Enables and disables genders for seduction spells
--- *Added* Potion : HeartXP Potion : Grants 50 HeartXP
--- *Added* Poison : Succubus Spike : Paralyze target for 5 seconds
--- *Added* Food : Breast Milk Cheddar : Restores 50 Health and Grants 50 HeartXP
--- *Added* Food : Samantha Cheddar : Restores 100 Health and Grants 100 HeartXP
--- *Added* Food : Samantha Shake : Grants 50 HeartXP and Milky Delight effect
--- *Added* Succubus Merchant : Samantha (First NPC in Succubus Heart!.. hope it works >.<)
------- NOTE : Samantha is a Succubus! Although she won't drain other succubus creatures, others beware!
------- Currently Samantha can be found around whiterun, normally in-front of the apothecary
--- *Added* Samantha Merch : Can sell Succubus Alchemy potions and foods
--- *Added* Samantha Merch : Can sell sperm and breast milk
--- *Added* Samantha Merch : Sells her own 'special crafts'
--- *Removed* Bonus and no sperm chances (Perfect sperm chance is still there, change was to create more consistency and reduce script weight)
--- *Removed* 50% bonus to absorption when under 100+(10*level) (Was an incentive to level skills, but whatever)
--- *Fixed* Percent based heal effects should now restore the proper amount (ex. Perfect Orgasm)
--- *Fixed* Succubus Victims should now properly lose Health when Magicka or Stamina runs out
--- *Fixed* Tier 2 Sperm Passive (It's actually fixed this time!.. right?)

-V2.4 [A step toward gender neutral content]
--- *Adjusted* Tier 1 passives should no longer show when the Tier 2 variant has been learned (Tier 2 should now replace Tier 1)
--- *Adjusted* Level message for Sperm Status Effects to read "Health / Magicka / Stamina" instead of "Health / Magic / Energy"
--- *Adjusted* Characters now start with 500 HeartXP (Done via patching so existing characters will also receive this one time boost)
--- *Added* Breast Milk Mechanic (Females now give breast milk upon orgasm. Unlike sperm, breast milk won't take effect on orgasm.)
--- *Added* Help entry for Milk Mechanic
--- *Added* Milk Bonus to Heart Levels menu
--- *Added* Passive : Healthy Milk [Heart] : Milk recovers 25% of missing Health
--- *Added* Passive : Shining Milk [Heart] : Milk recovers 25% of missing Magicka
--- *Added* Passive : Sugary Milk [Heart] : Milk recovers 25% of missing Stamina
--- *Added* Passive : Seductive Milk [Heart T2] : Milk grants 5 Seduction Points
--- *Added* Passive : Healthy Milk II [Heart T2] : Milk recovers 5% more Health
--- *Added* Passive : Shining Milk II [Heart T2] : Milk recovers 5% more Magicka
--- *Added* Passive : Sugary Milk II [Heart T2] : Milk recovers 5% more Stamina
--- *Added* Spell : Blood Drop [Conversion] : Convert 100 Health into 200 HeartXP
--- *Added* Spell : Mana Drop [Conversion] : Convert 100 Magicka into 200 HeartXP
--- *Added* Spell : Power Drop [Conversion] : Convert 100 Stamina into 200 HeartXP
--- *Added* Gender option in Status MCM (doesn't effect anything quite yet)
--- *Fixed* Mana Break spell is now correctly named
--- *Fixed* Delights Tier 2 Passives (Shining Delights and Sugary Delights) not taking effect (Forgot to compile script in last release.. woops)
--- *Fixed* NPC attackers taking 100% absorption effect (Should now be the proper 20%)

-V2.3
--- *Adjusted* Focus Shot : Sacrifices 5 Stamina to deal 10 damage on target (+2 HeartXP on hit)[costs 30m to cast]
------- Focus Shot will now also works when NPCs cast it (if you have a mod that gives it to them, HeartXP will not be given)
--- *Adjusted* Dark Pierce is now cast with both hands
--- *Adjusted* Mana Shroud now takes 10 magicka a second
--- *Added* Spell : Consume Health [Utility] : Sacrifice 5 Health to recover 50% of missing Health
--- *Added* Spell : Consume Magicka [Utility] : Sacrifice 5 Magicka to recover 50% of missing Magicka
--- *Added* Spell : Mana Break [Battle] : Sacrifice 20 Magicka and drop the target's Magicka to 0
--- *Added* Passive : Healthy Delights II [Heart T2] : Sperm recovers 5% more Health
--- *Added* Passive : Shining Delights II [Heart T2] : Sperm recovers 5% more Magicka
--- *Added* Passive : Sugary Delights II [Heart T2] : Sperm recovers 5% more Stamina
--- *Removed* Health draining in replace of Magicka/Stamina when they reached zero
------- This was causing issues during testing when checking NPC status values, removed for future spells.
--- *Fixed* When player is victim values should now be correct (Was at 100%)
--- *Fixed* Death check not counting as true when it should
--- *Fixed* Dark Pierce spell name
--- *Fixed* Meditation 'help' text in MCM
--- *Fixed* Meditation spells not showing in character spell library

-V2.2 [Quick Fix]
--- *Fixed* Missed loop causing major script lag and passives not applying
--- *Fixed* Base HeartXP bonuses not applying
--- *Fixed* Mod not updating properly in a New Game

-V2.1 [Should be safe to install over V2.0]
--- *Adjusted* Optional Uncap settings
------- Settings were set to 100% skill gain, this is do to a shift in focus from solely using the Absorb mechanic to level and into a focus on using it for Succubus Spells and such
--- *Adjusted* code for better performance and easier updates
--- *Adjusted* SexLab Hooks for better passives support (Please let me know if something isn't working correctly)
--- *Adjusted* Spell learning message to match passives
--- *Adjusted* Focus Shot magicka cost to 20 (down from 30)
--- *Added* Seduction Points (used for seduction attempts)
------- This is essentially a replacement for what Heart Force was going to be from Version 1
--- *Adjusted* Meditation Spells from 10 HeartXP to 5 HeartXP (This also fixes the typo, was actually 10 not 20...)
--- *Added* Seduction Points to the 'Help' section
--- *Added* New Tier to Heart Passives
--- *Added* New Spell Type : Seduction
--- *Added* New Spell Type : Utility
--- *Added* New Spells
------- (Free) Sexual Enrage [Seduction] : Provoke a target to rape you by touch (100% Seduction Cost)
------- Silent Kiss [Seduction] : Attempt to seduce a consensual target by touch (100% Seduction Cost)
------- Creature Claim [Seduction] : Attempt to seduce a consensual creature by touch (60% Seduction Cost)
------- Mana Shroud [Utility] : Turn Invisible by sacrificing 2 Magicka a second (cancels when magicka is depleted, can be toggled)
--- *Added* New Passives
------- (Free) Succubus Prowl [Heart] : Generate 1 Seduction Point every 5 seconds
------- Seductive Delights [Heart T2] : Sperm grants 5 Seduction Points
------- Human Desires [Heart T2] : Acts with Humanoids yields 50% more base HeartXP
------- Animal Desires [Heart T2] : Acts with creatures yields 50% more base HeartXP
--- *Added* My own update system since SKYUI's doesn't work on all saves (So much frustration!)
------- I only mention this because it will pop-up messages on update
--- *Added* Now male homosexual orgasms should give each other sperm
------- 'should', because I'm not interested in testing it. Code makes sense tho.
--- *Removed* "...has already been learned" Messages when selecting a spell/passive you already learned
--- *Removed* "Not enough HeartXP" message as well
------- Wasn't a big deal, just felt redundant since it says "LEARNED" or cost next to it
--- *Fixed* Characters that are not being drained/engaged by player from being 'death checked'
--- *Fixed* MCM should now properly refresh when learning spells and passives
--- *Fixed* Perfect Orgasm should now activate properly when in solo animation

-V2.0.0 [Another large overhaul (I like doing these apparently). Disable the old DfSV.esp and enable the new SuccubusHeart.esp. It's safe to delete all the DfSV files. Succubus progress will be reset unfortunately]
--- NOTE : Because of the 'forced' reset caused by incompatibility with the older versions I went through and modified all the HeartXP values making the numbers much smaller and more reasonable
--- *Replaced* most old mechanics with new code (This comes with a lot of performance improvements)
--- *Replaced* MCM options with 'Text fields' rather than 'toggle fields' to create a cleaner UI
--- *Adjusted* Focus Shot : Sacrifices 1 Stamina and damages the target for 10 health (+1hxp on hit)
--- *Adjusted* mod name in MCM is now "Succubus Heart"
------- This is now the official name of the mod to reduce confusion from people thinking this is a quest line
--- *Adjusted* Standard polling rate is now 5 (up from 3, should 'lighten' the mod a good bit)
------- This also reduces gains, hoping to balance this with the new passives
--- *Adjusted* References to Magicka and Stamina to say Magicka and Stamina
------- Magic and Energy are pretty instinctive so I most likely missed one here and there...
--- *Adjusted* Sperm weight is now 0 (no weight)
--- *Adjusted* How Succubus Effects are applied (should fix a large number of issues)
--- *Adjusted* HeartXP Gain now effects spells
--- *Adjusted* HeartXP Gain and Cost values (All HeartXP values should be much lower)
--- *Adjusted* Level scaling to be lower at low levels but much higher at higher levels
--- *Adjusted* Victim values to 20% (up from 10%)
--- *Adjusted* Double sperm and No sperm to happen less often
--- *Added* If an NPC is out of magicka and/or Stamina it will drain from their health instead
------- This means you no longer have to level Health Absorption to kill enemies
--- *Added* If an NPC is out of a stat the player will not be able to absorb that stat
------- If the NPC is out of Magicka or Stamina it will still drain from Health instead, giving the absorption
--- *Added* 'Help' section got some filling out, will most likely add to it if questions arise
--- *Added* When a player is below a certain amount of max stat they will absorb 150% more
------- Value is determined by [100+(10*level)]
------- This will not effect NPCs
--- *Added* New Passives System!
--- *Added* New Spell and Passive Types
------- Battle Spells : Spells focused on dealing damage to the enemy
------- Heart Passives : Permanent upgrades
--- *Added* New Passives
------- Healthy Delights [Heart] : Sperm recovers 25% of missing Health
------- Shining Delights [Heart] : Sperm recovers 25% of missing Magicka
------- Sugary Delights [Heart] : Sperm recovers 25% of missing Stamina
------- Perfect Orgasm [Heart] : Orgasms recover 75% of missing Health/Magicka/Stamina
------- Special Lover [Heart] : Consensual partners recover 10% missing Health/Magicka/Stamina every 5 seconds
------- Caring Lover [Heart] : Grants consensual partners with bonus Health (1/5sec)
------- Magical Lover [Heart] : Grants consensual partners with bonus Magicka (1/5sec)
------- Lasting Lover [Heart] : Grants consensual partners with bonus Stamina (1/5sec)
------- Training State [Meditation] : Grants HeartXP at 1/5sec
------- Hunger State [Meditation] : Consumes Health at 1/5sec for HeartXP at 20/5sec
------- Focused State [Meditation] : Consumes Magicka at 1/5sec for HeartXP at 20/5sec
------- Bracing State [Meditation] : Consumes Stamina at 1/5sec for HeartXP at 20/5sec
--- *Added* status values to 'Heart Levels' (was HeartXP) in the MCM
--- *Added* A Rare Sperm Type
--- *Removed* Stat Decay system in response to the new passives system
------- People didn't like it anyways, to compensate I slowed stat gain.. hehe...
--- *Removed* Sperm Lover Passives (didn't work correctly anyways, replaced with new passives)
--- *Removed* Heart Force mechanics (planned mechanics moved into the new passives system)
--- *Removed* 'Settings' from the MCM (most suggestions moved into passives and such)
------- In my test builds settings were causing huge headaches, my liver can't take more painkillers!
--- *Fixed* Succubus effects not finding NPCs in some rare cases (was cause by spell immunities)
--- *Fixed* Some performance issues with the MCM
------- Looking into more optimization techniques to improve performance
--- *Fixed* Characters dieing from the death check when they still had health left
------- I apologize to all the dead wives, husbands, and followers that suffered this issue
--- *Fixed* Stats going negative when character was already damaged when leveling skills
------- This is done by healing the player upon leveling, may need to find another fix
--- *Fixed* HeartXP gain starting at level 100 (was a bit ridiculous to level)
--- *Fixed* Some words in the MCM not capitalizing properly
--- *Fixed* Sex Effects should no longer cause the 'brawl bug'

*snip
[/Spoiler]