Succubus Heart Changelog

-V2.62 [This update introduced gender specific passives, make sure to configure your character's gender in the status MCM!]
--- NOTE: Disabling passives require exiting the MCM to take effect. Enabling them should take effect immediately however.
--- *Adjusted* Reverted "Can't die in act" to making NPCs essential (Does nothing to the player again)
------- I reverted this do to glitches in quests (Temporary spells and pathing was breaking in quests if the player was in an act during scenes)
--- *Adjusted* Act base HeartXP increased to 20 (was 10, Effects sex and consumables)
--- *Adjusted* Masochist passive HeartXP value to 10 (was 1)
--- *Adjusted* Human Desires passive to increase by 25% (down from 50%)
--- *Adjusted* Creature Desires passive to increase by 25% (down from 50%)
--- *Adjusted* Perfect Sperm no longer gives extra bonuses and acts like normal sperm when consumed
--- *Removed* Heart Tiers (All passives can just be learned normally now)
--- *Removed* Exact HeartXP values from descriptions (No longer accurate due to gain changes and script can't be used to adjust the values. Guess experimentation will be required from here on out)
--- *Added* Option to enabled drain on consensual partners in "Status" MCM
--- *Added* Ability to disable/re-enable passives through the MCM
--- *Added* New Status Cap override option in the status MCM (disabled by default)
--- *Added* New Stacks System! Upon different acts stacks will be added that can then be used by spells and abilities
--- --- Currently stacking actions are Sex, Sperm Consumption, and Milk Consumption. Current stacks can be viewed in the "Status" MCM
--- --- This comes with the ability to level up your max stacks in the "Heart Levels" MCM
--- *Added* New Ability - Milk Drinker : Consume up to 5 milk stacks when hitting a target, adding 2 damage per-stack
--- *Fixed* No-Regen in act possibly not taking effect
--- *Fixed* typos and such in MCM

-V2.61
--- *Adjusted* Another pass through all scripts this time around, optimizations all around (May or may not be noticeable. Some update timers and most value gets have been altered to require less calculations)
--- *Adjusted* Base XP earned from acts now increases with level (+1 every 2 levels [+0.5 per level], effects both sex and consumables)
--- *Adjusted* "Can't die in act" option to be a lot more effective, characters are now made un-hittable which also functions on the player (Still doesn't stop combat tho, need to figure that out X.x)
--- *Adjusted* Optional Uncapper settings (Made Health/Magicka/Stamina increases only 5 to match the status cap increase.)
--- *Added* Time-out feature to the 'can't die' effect (This removes the effect when SexLab fails to start/end properly)
--- *Added* Time-out feature on absorption effects to detect invalid acts (Basically cleans up invalid effects when SexLab fails to start/end an animation properly, doesn't have any effect on valid effects.)
--- *Added* Female Creature 'support' for the future SexLab 1.6 release (Female creatures will give breast milk instead of sperm and will be accounted for in spells. This has no effect if you have earlier versions of SexLab installed)
--- *Removed* Grace Period (was 10 seconds after an act where Succubus Heart would try not to trigger another. I'll be adding in a new version that's configurable in the future, complete with visual effects)
--- *Removed* Essential effect from 'Can't die' setting (Was replaced, read Adjustments)
--- *Fixed* Overlaying animations starting from Combat Seduction (Note: Under intense script lag this can still happen but shouldn't happen under normal conditions.)
--- *Fixed* V2.6 patch not replacing/removing Delight and Milk passives properly (Effect was removed but spell was not)
--- *Fixed* Mana Shroud's MCM description (Should now show the correct values)

-V2.6 [New HeartSP System implemented! Replaces the old Skill Leveling system]
[NOTE : If a character was having an issue with absorption effects before 2.6, after the update to 2.6+ it may take them an act to reset]
--- *Adjusted* Major re-writes and optimization passes on nearly all script (will probably be unnoticeable)
--- *Adjusted* Absorption effects will now take effect after an act (This improves performance and makes percentage based effects more value-able since they will calculate on the total)
--- *Adjusted* Reduced HeartXP costs in 'Heart Levels' (scaling is also slightly slower)
--- *Adjusted* Changed the way spells take effect (Should allow some more advanced spells in the future)
--- *Adjusted/Fixed* Focus Shot should now consider magic resist
--- *Adjusted* Focus Shot now only takes 2 Stamina and deals 12 Magic Damage [10 magicka to cast]
--- *Adjusted* Dark Pierce now only costs 40 magicka to cast
--- *Adjusted* Improved Act Report to exclude '0' results (so it won't say "42HeartXP 0Health..")
--- *Adjusted* Changed most references to HeartXP into XP (readability thing)
--- *Adjusted/Fixed* Changed and fixed entries in the help section
--- *Adjusted* Meditation spell conversion ratio, now 1 to 3 (Updated description wording as well)
--- *Adjusted* New games should no longer get 'patch' messages, just the install version
--- *Added* Combat Seduction Mechanic : Triggers acts in combat based on settings (Disabled by default)
------- This functions similar to other 'combat submit' mods, characters will trigger acts when settings are met. I recommend leaving this disabling if you're not having any problems with the other solutions available. (Feature was originally build for testing and may have unexpected results)
--- *Added* Combat Seduction options under status
--- *Added* Status cap to absorption effect (applies to both Player and NPC Succubus')
--- *Added* New HeartSP (Skill Points) system for leveling Skills
------- New system takes in Absorption from above cap and converts it into essence which then, once enough has been acquired, will convert into a skill point used to level skills. HeartXP can also be converted into essence at a 10 for 1 ratio.
--- *Added* Essence Mechanic to the help menu
--- *Added* Status Cap increase in Heart Levels Menu
--- *Added* New General Settings under Status (These settings will effect all Succubus Heart sex spells but not all will effect external acts and effects)
--- *Added* 10 second 'grace' period after an act (During the grace period some Succubus Heart act triggers will be disabled. Currently only effects Combat Seduction.)
--- *Added* Heart Passive T2 : Masochist : Generate 1 HeartXP when hit
--- *Added* Heart Passive : Sperm Lover : Sperm recovers 25% of missing stamina
--- *Added* Heart Passive : Milk Lover : Milk recovers 25% of missing stamina
--- *Removed* Old Skill leveling system (Replaced by HeartSP Skill Point system)
--- *Removed* Sperm types from help menu
--- *Removed* Always Giver character option
--- *Removed* Succubus Follower base equipment. Dress'em as you want'em. (The NPCs will have to 'reset' before this takes effect)
--- *Removed* Delight and Milk Heart Passives (ex. HealthyDeligts / SeductiveMilk)
------- Is replaced by Sperm Lover / Milk Lover (Future tier versions will add back the other effects)
--- *Fixed* Focus Shot's MCM description
--- *Fixed* Install message showing on every game load (Had no actual effect on the mod)
--- *Fixed* Value error with acts as victim
--- *Fixed* Sperm and Milk should now reward properly in non-straight and 3+ member acts
--- *Fixed* Drain Kill taking effect even when a character had base health left
--- *Fixed* DrainKill not working for NPC succubus characters when enabled
--- *Fixed* Gender character option not registering Trans-Gender
--- *Fixed* Succubus NPCs never registering as 'out of act'
--- *Fixed* Victims constantly draining status or not draining at all
--- *Fixed* Mana Shroud taking too much magicka
--- *Fixed* Mana Shroud should now work with NPCs

-V2.53 [More fixes, this is why I shouldn't re-write code so much >.>]
--- *Added* Character Option : Drain Kill [Enabled][Player Only][Disabled]
--- *Fixed* Succubus Spike is now the correct type of paralyze (No more explosions Q.Q)
--- *Fixed* Succubus NPC relations with the player (They should now be recruit-able)
--- *Fixed* NPC succubus' should now drain correctly and no longer drain when with other succubus characters
--- *Fixed* NPC drain when with the player (Should use Heart Levels appropriately)

-V2.52 [kind'of a fix I guess]
--- *Adjusted* Merged follower add-on into main mod (Wasn't doing what I wanted it to anyways)
------- Adds 3 followers found in whiterun's Hall of the Dead(or whatever it's called)
------- These followers are succubus characters meaning they have absorption abilities!
--- *Fixed* Samantha's mesh path (Hopefully she will look even prettier!)

-V2.51 [some quick bug fixes]
--- Note from last patch : Drain kills now only happen if their base Health drops to 0 instead of current Health
--- *Fixed* 'Always Giver' option displaying incorrectly (True was false and false was true)
--- *Fixed* 'Succubus' Spells showing up
--- *Fixed* 'Act Report' should now show full names (forgot to switch from my debug version to release version)

-V2.5 [Added in the first Succubus NPC! She's also a merchant!]
--- *Adjusted* Rewrote animation code (again), now supports non-player succubus characters and increased performance (may or may not be noticeable)
--- *Adjusted* Adjusted some code to work better with external mod files
--- *Adjusted* 1 Breast Milk is now used on orgasm, just like sperm (Leaves only 1 in inventory now)
--- *Adjusted* Sperm and Milk to give more HeartXP (Base is now 10, 100 for Perfect Sperm)
--- *Adjusted* Drastically reduced sperm and milk's alchemy properties
--- *Adjusted* Sperm and Milk gold values (Can't remember if it's up or down, changed it a lot X.x)
--- *Added* Capability for non-player succubus characters (like followers? ^.-)
------- NPC succubus characters absorption effects scale off level (this includes sperm/milk effects) and can kill victims. NPC succubus characters don't have/effect HeartXP.
--- *Added* Spell hit/cast visual effects to spells which were missing it
--- *Added* HeartXP gain notices to all items
--- *Added* an 'act report' notification after finishing an act (Says how much HeartXP and status was gained)
--- *Added* Weapon : Succubus Thorn [1 damage]
------- Succubus Thorn weapons are intended to have poisons/enchantments applied to them without dealing large amounts of damage
--- *Added* Armor [ring] : HeartXP Silver Ring
--- *Added* Armor [necklace] : Seductive Silver Necklace
--- *Added* Character Option : Sex Drops : Disables/Enables sperm/milk
--- *Added* Character Option : Always Giver : Makes the player character always the "giver" (one on top, useful for straight males. Only effects seduction spells)
--- *Added* Character Option : Seduces : Enables and disables genders for seduction spells
--- *Added* Potion : HeartXP Potion : Grants 50 HeartXP
--- *Added* Poison : Succubus Spike : Paralyze target for 5 seconds
--- *Added* Food : Breast Milk Cheddar : Restores 50 Health and Grants 50 HeartXP
--- *Added* Food : Samantha Cheddar : Restores 100 Health and Grants 100 HeartXP
--- *Added* Food : Samantha Shake : Grants 50 HeartXP and Milky Delight effect
--- *Added* Succubus Merchant : Samantha (First NPC in Succubus Heart!.. hope it works >.<)
------- NOTE : Samantha is a Succubus! Although she won't drain other succubus creatures, others beware!
------- Currently Samantha can be found around whiterun, normally in-front of the apothecary
--- *Added* Samantha Merch : Can sell Succubus Alchemy potions and foods
--- *Added* Samantha Merch : Can sell sperm and breast milk
--- *Added* Samantha Merch : Sells her own 'special crafts'
--- *Removed* Bonus and no sperm chances (Perfect sperm chance is still there, change was to create more consistency and reduce script weight)
--- *Removed* 50% bonus to absorption when under 100+(10*level) (Was an incentive to level skills, but whatever)
--- *Fixed* Percent based heal effects should now restore the proper amount (ex. Perfect Orgasm)
--- *Fixed* Succubus Victims should now properly lose Health when Magicka or Stamina runs out
--- *Fixed* Tier 2 Sperm Passive (It's actually fixed this time!.. right?)

-V2.4 [A step toward gender neutral content]
--- *Adjusted* Tier 1 passives should no longer show when the Tier 2 variant has been learned (Tier 2 should now replace Tier 1)
--- *Adjusted* Level message for Sperm Status Effects to read "Health / Magicka / Stamina" instead of "Health / Magic / Energy"
--- *Adjusted* Characters now start with 500 HeartXP (Done via patching so existing characters will also receive this one time boost)
--- *Added* Breast Milk Mechanic (Females now give breast milk upon orgasm. Unlike sperm, breast milk won't take effect on orgasm.)
--- *Added* Help entry for Milk Mechanic
--- *Added* Milk Bonus to Heart Levels menu
--- *Added* Passive : Healthy Milk [Heart] : Milk recovers 25% of missing Health
--- *Added* Passive : Shining Milk [Heart] : Milk recovers 25% of missing Magicka
--- *Added* Passive : Sugary Milk [Heart] : Milk recovers 25% of missing Stamina
--- *Added* Passive : Seductive Milk [Heart T2] : Milk grants 5 Seduction Points
--- *Added* Passive : Healthy Milk II [Heart T2] : Milk recovers 5% more Health
--- *Added* Passive : Shining Milk II [Heart T2] : Milk recovers 5% more Magicka
--- *Added* Passive : Sugary Milk II [Heart T2] : Milk recovers 5% more Stamina
--- *Added* Spell : Blood Drop [Conversion] : Convert 100 Health into 200 HeartXP
--- *Added* Spell : Mana Drop [Conversion] : Convert 100 Magicka into 200 HeartXP
--- *Added* Spell : Power Drop [Conversion] : Convert 100 Stamina into 200 HeartXP
--- *Added* Gender option in Status MCM (doesn't effect anything quite yet)
--- *Fixed* Mana Break spell is now correctly named
--- *Fixed* Delights Tier 2 Passives (Shining Delights and Sugary Delights) not taking effect (Forgot to compile script in last release.. woops)
--- *Fixed* NPC attackers taking 100% absorption effect (Should now be the proper 20%)

-V2.3
--- *Adjusted* Focus Shot : Sacrifices 5 Stamina to deal 10 damage on target (+2 HeartXP on hit)[costs 30m to cast]
------- Focus Shot will now also works when NPCs cast it (if you have a mod that gives it to them, HeartXP will not be given)
--- *Adjusted* Dark Pierce is now cast with both hands
--- *Adjusted* Mana Shroud now takes 10 magicka a second
--- *Added* Spell : Consume Health [Utility] : Sacrifice 5 Health to recover 50% of missing Health
--- *Added* Spell : Consume Magicka [Utility] : Sacrifice 5 Magicka to recover 50% of missing Magicka
--- *Added* Spell : Mana Break [Battle] : Sacrifice 20 Magicka and drop the target's Magicka to 0
--- *Added* Passive : Healthy Delights II [Heart T2] : Sperm recovers 5% more Health
--- *Added* Passive : Shining Delights II [Heart T2] : Sperm recovers 5% more Magicka
--- *Added* Passive : Sugary Delights II [Heart T2] : Sperm recovers 5% more Stamina
--- *Removed* Health draining in replace of Magicka/Stamina when they reached zero
------- This was causing issues during testing when checking NPC status values, removed for future spells.
--- *Fixed* When player is victim values should now be correct (Was at 100%)
--- *Fixed* Death check not counting as true when it should
--- *Fixed* Dark Pierce spell name
--- *Fixed* Meditation 'help' text in MCM
--- *Fixed* Meditation spells not showing in character spell library

-V2.2 [Quick Fix]
--- *Fixed* Missed loop causing major script lag and passives not applying
--- *Fixed* Base HeartXP bonuses not applying
--- *Fixed* Mod not updating properly in a New Game

-V2.1 [Should be safe to install over V2.0]
--- *Adjusted* Optional Uncap settings
------- Settings were set to 100% skill gain, this is do to a shift in focus from solely using the Absorb mechanic to level and into a focus on using it for Succubus Spells and such
--- *Adjusted* code for better performance and easier updates
--- *Adjusted* SexLab Hooks for better passives support (Please let me know if something isn't working correctly)
--- *Adjusted* Spell learning message to match passives
--- *Adjusted* Focus Shot magicka cost to 20 (down from 30)
--- *Added* Seduction Points (used for seduction attempts)
------- This is essentially a replacement for what Heart Force was going to be from Version 1
--- *Adjusted* Meditation Spells from 10 HeartXP to 5 HeartXP (This also fixes the typo, was actually 10 not 20...)
--- *Added* Seduction Points to the 'Help' section
--- *Added* New Tier to Heart Passives
--- *Added* New Spell Type : Seduction
--- *Added* New Spell Type : Utility
--- *Added* New Spells
------- (Free) Sexual Enrage [Seduction] : Provoke a target to rape you by touch (100% Seduction Cost)
------- Silent Kiss [Seduction] : Attempt to seduce a consensual target by touch (100% Seduction Cost)
------- Creature Claim [Seduction] : Attempt to seduce a consensual creature by touch (60% Seduction Cost)
------- Mana Shroud [Utility] : Turn Invisible by sacrificing 2 Magicka a second (cancels when magicka is depleted, can be toggled)
--- *Added* New Passives
------- (Free) Succubus Prowl [Heart] : Generate 1 Seduction Point every 5 seconds
------- Seductive Delights [Heart T2] : Sperm grants 5 Seduction Points
------- Human Desires [Heart T2] : Acts with Humanoids yields 50% more base HeartXP
------- Animal Desires [Heart T2] : Acts with creatures yields 50% more base HeartXP
--- *Added* My own update system since SKYUI's doesn't work on all saves (So much frustration!)
------- I only mention this because it will pop-up messages on update
--- *Added* Now male homosexual orgasms should give each other sperm
------- 'should', because I'm not interested in testing it. Code makes sense tho.
--- *Removed* "...has already been learned" Messages when selecting a spell/passive you already learned
--- *Removed* "Not enough HeartXP" message as well
------- Wasn't a big deal, just felt redundant since it says "LEARNED" or cost next to it
--- *Fixed* Characters that are not being drained/engaged by player from being 'death checked'
--- *Fixed* MCM should now properly refresh when learning spells and passives
--- *Fixed* Perfect Orgasm should now activate properly when in solo animation

-V2.0.0 [Another large overhaul (I like doing these apparently). Disable the old DfSV.esp and enable the new SuccubusHeart.esp. It's safe to delete all the DfSV files. Succubus progress will be reset unfortunately]
--- NOTE : Because of the 'forced' reset caused by incompatibility with the older versions I went through and modified all the HeartXP values making the numbers much smaller and more reasonable
--- *Replaced* most old mechanics with new code (This comes with a lot of performance improvements)
--- *Replaced* MCM options with 'Text fields' rather than 'toggle fields' to create a cleaner UI
--- *Adjusted* Focus Shot : Sacrifices 1 Stamina and damages the target for 10 health (+1hxp on hit)
--- *Adjusted* mod name in MCM is now "Succubus Heart"
------- This is now the official name of the mod to reduce confusion from people thinking this is a quest line
--- *Adjusted* Standard polling rate is now 5 (up from 3, should 'lighten' the mod a good bit)
------- This also reduces gains, hoping to balance this with the new passives
--- *Adjusted* References to Magicka and Stamina to say Magicka and Stamina
------- Magic and Energy are pretty instinctive so I most likely missed one here and there...
--- *Adjusted* Sperm weight is now 0 (no weight)
--- *Adjusted* How Succubus Effects are applied (should fix a large number of issues)
--- *Adjusted* HeartXP Gain now effects spells
--- *Adjusted* HeartXP Gain and Cost values (All HeartXP values should be much lower)
--- *Adjusted* Level scaling to be lower at low levels but much higher at higher levels
--- *Adjusted* Victim values to 20% (up from 10%)
--- *Adjusted* Double sperm and No sperm to happen less often
--- *Added* If an NPC is out of magicka and/or Stamina it will drain from their health instead
------- This means you no longer have to level Health Absorption to kill enemies
--- *Added* If an NPC is out of a stat the player will not be able to absorb that stat
------- If the NPC is out of Magicka or Stamina it will still drain from Health instead, giving the absorption
--- *Added* 'Help' section got some filling out, will most likely add to it if questions arise
--- *Added* When a player is below a certain amount of max stat they will absorb 150% more
------- Value is determined by [100+(10*level)]
------- This will not effect NPCs
--- *Added* New Passives System!
--- *Added* New Spell and Passive Types
------- Battle Spells : Spells focused on dealing damage to the enemy
------- Heart Passives : Permanent upgrades
--- *Added* New Passives
------- Healthy Delights [Heart] : Sperm recovers 25% of missing Health
------- Shining Delights [Heart] : Sperm recovers 25% of missing Magicka
------- Sugary Delights [Heart] : Sperm recovers 25% of missing Stamina
------- Perfect Orgasm [Heart] : Orgasms recover 75% of missing Health/Magicka/Stamina
------- Special Lover [Heart] : Consensual partners recover 10% missing Health/Magicka/Stamina every 5 seconds
------- Caring Lover [Heart] : Grants consensual partners with bonus Health (1/5sec)
------- Magical Lover [Heart] : Grants consensual partners with bonus Magicka (1/5sec)
------- Lasting Lover [Heart] : Grants consensual partners with bonus Stamina (1/5sec)
------- Training State [Meditation] : Grants HeartXP at 1/5sec
------- Hunger State [Meditation] : Consumes Health at 1/5sec for HeartXP at 20/5sec
------- Focused State [Meditation] : Consumes Magicka at 1/5sec for HeartXP at 20/5sec
------- Bracing State [Meditation] : Consumes Stamina at 1/5sec for HeartXP at 20/5sec
--- *Added* status values to 'Heart Levels' (was HeartXP) in the MCM
--- *Added* A Rare Sperm Type
--- *Removed* Stat Decay system in response to the new passives system
------- People didn't like it anyways, to compensate I slowed stat gain.. hehe...
--- *Removed* Sperm Lover Passives (didn't work correctly anyways, replaced with new passives)
--- *Removed* Heart Force mechanics (planned mechanics moved into the new passives system)
--- *Removed* 'Settings' from the MCM (most suggestions moved into passives and such)
------- In my test builds settings were causing huge headaches, my liver can't take more painkillers!
--- *Fixed* Succubus effects not finding NPCs in some rare cases (was cause by spell immunities)
--- *Fixed* Some performance issues with the MCM
------- Looking into more optimization techniques to improve performance
--- *Fixed* Characters dieing from the death check when they still had health left
------- I apologize to all the dead wives, husbands, and followers that suffered this issue
--- *Fixed* Stats going negative when character was already damaged when leveling skills
------- This is done by healing the player upon leveling, may need to find another fix
--- *Fixed* HeartXP gain starting at level 100 (was a bit ridiculous to level)
--- *Fixed* Some words in the MCM not capitalizing properly
--- *Fixed* Sex Effects should no longer cause the 'brawl bug'

*snip