Scriptname SuH_comES_soulofforce extends activemagiceffect  

GlobalVariable Property SuH_PCSforce auto

Actor property playerRef auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
	if akTarget == PlayerRef ; If player consumes
		int x = Math.Floor(100 + SuH_PCSforce.GetValue())
		SuH_PCSforce.SetValue(x)
		debug.Notification("Soul of Force - Granted 100 Force")
	endIf
endEvent